bodys:Array [read-only]Implementation
public function get bodys():Array
gravity:JNumber3D [read-only]
Implementation
public function get gravity():JNumber3D
gravityAxis:int [read-only]Implementation
public function get gravityAxis():int
public function PhysicsSystem()
public function activateObject(body:RigidBody):voidParameters
public function addBody(body:RigidBody):voidParameters
public function addConstraint(constraint:JConstraint):voidParameters
public function addController(controller:PhysicsController):voidParameters
public function getCollisionSystem():CollisionSystem
Returns
public static function getInstance():PhysicsSystem
Returns
public function integrate(dt:Number):voidParameters
public function removeAllBodys():void
public function removeAllConstraints():void
public function removeAllControllers():void
public function removeBody(body:RigidBody):voidParameters
public function removeConstraint(constraint:JConstraint):voidParameters
public function removeController(controller:PhysicsController):voidParameters
public function setGravity(gravity:JNumber3D):voidParameters
public function setSolverType(type:String):voidParameters