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	<title>JiglibFlash - 3D Physics Engine AS3 &#187; jiglibflash</title>
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	<link>http://www.jiglibflash.com/blog</link>
	<description>JiglibFlash 3D Physics Engine AS3</description>
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		<title>API docs and SWC file now available</title>
		<link>http://www.jiglibflash.com/blog/2009/04/24/api-docs-and-swc-file-now-available/</link>
		<comments>http://www.jiglibflash.com/blog/2009/04/24/api-docs-and-swc-file-now-available/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 20:03:29 +0000</pubDate>
		<dc:creator>bartek</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ANT]]></category>
		<category><![CDATA[API Docs]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[jiglibflash]]></category>
		<category><![CDATA[SWC]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=94</guid>
		<description><![CDATA[Good news! The API docs and a SWC file for JigLibFlash are now available. 
API Docs
To browse the docs follow this link http://www.jiglibflash.com/docs/. The code contains very few comments for the moment, but it&#8217;s still very useful to get an overview of all the classes that are part of JigLibFlash. The docs will be updated [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Good news!</strong> The API docs and a SWC file for JigLibFlash are now available. </p>
<p><strong>API Docs</strong></p>
<p>To browse the docs follow this link <a href="http://www.jiglibflash.com/docs/">http://www.jiglibflash.com/docs/</a>. The code contains very few comments for the moment, but it&#8217;s still very useful to get an overview of all the classes that are part of JigLibFlash. The docs will be updated on a regular basis to match the contents of the repository. Currently we are at revision 92. The revision number will always be indicated in the title and in the header of the docs.</p>
<p><strong>SWC</strong></p>
<p>I saw on Twitter some requests for a SWC file, so we added this too. You will find it in the <a href="http://code.google.com/p/jiglibflash/downloads/list">Downloads section</a> of the Google Code. The name of the file also contains the revision number it is based on. We will update the SWC file with each important update of the code base. A current SWC file is also available in the repository, in folder <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/#trunk/fp9/swc">trunk/fp9/swc</a>.</p>
<p><strong>ANT script</strong></p>
<p>For those of you that are familiar with ANT scripts, there is one available in the repository <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/build.xml">here</a>. It contains targets that generate the API docs and SWC files, so if you need those customized feel free to use it. If you do so however, be sure to update all the paths in the properties listed at the beginning of the document to match local paths on your machine. </p>
<p>I hope you&#8217;ll find this little update useful. Thanks!</p>
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		</item>
		<item>
		<title>Jiglibflash 3D physics engine status update &#8211; demo for the Soccerball contest</title>
		<link>http://www.jiglibflash.com/blog/2009/02/03/jiglibflash-3d-physics-engine-status-update-demo-for-the-soccerball-contest/</link>
		<comments>http://www.jiglibflash.com/blog/2009/02/03/jiglibflash-3d-physics-engine-status-update-demo-for-the-soccerball-contest/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 04:56:43 +0000</pubDate>
		<dc:creator>speedok</dc:creator>
				<category><![CDATA[Demo]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[jiglibflash]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[pv3d]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=21</guid>
		<description><![CDATA[We now have a group of people (9 team members), trying to dedicate some of their free time to improve jiglibflash.
What we will do first is re-architect the whole package so it&#8217;s easier to use with the other 3d engines and rewrite the code to more logical AS3 syntax. When that&#8217;s settled we will add [...]]]></description>
			<content:encoded><![CDATA[<p>We now have a group of people (9 team members), trying to dedicate some of their free time to improve jiglibflash.</p>
<p>What we will do first is re-architect the whole package so it&#8217;s easier to use with the other 3d engines and rewrite the code to more logical AS3 syntax. When that&#8217;s settled we will add new features (we are allready working on some car physics) like a heightmap, skeletons, etc. How long it will take is hard to say since we are all busy with our daily lifes and business, but we will do our best.</p>
<p>Here is a demo  i made for the <a rel="nofollow" href="http://madvertices.yuku.com/topic/11" target="_top">Soccerball contest</a>, organized by Jim Foley at <a rel="nofollow" href="http://www.madvertices.com/" target="_top">Mad Vertices</a> &#8216;&#8221;Another one bites the dust&#8221;:<br />
<a href="http://www.flashbookmarks.com/demos/soccerballdance/" target="_top"><img class="aligncenter size-full wp-image-36" title="Soccerball Contest" src="http://www.jiglibflash.com/blog/wp-content/uploads/2009/02/soccerballcontest.jpg" alt="Soccerball Contest" width="600" height="420" /></a></p>
<p>You can find the other entries and source code <a href="http://madvertices.yuku.com/topic/17">here</a>.</p>
<p>If you made a small demo/game with jiglibflash send me (speedok at gmail dot com) the url, i&#8217;ll make a post once we have collected enough examples. Thanks in advance.</p>
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		</item>
		<item>
		<title>JiglibFlash 3D Physics engine for AS3</title>
		<link>http://www.jiglibflash.com/blog/2009/01/16/jiglibflash-3d-physics-engine-for-actionscript-as3/</link>
		<comments>http://www.jiglibflash.com/blog/2009/01/16/jiglibflash-3d-physics-engine-for-actionscript-as3/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 09:43:14 +0000</pubDate>
		<dc:creator>speedok</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[jiglibflash]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=5</guid>
		<description><![CDATA[
JiglibFlash is a open source Actionscript 3D Physics Engine. It’s ported by muzerly from the c++ open source physics engine jiglib and uses a part of jiglibX. The SVN source of JiglibFlash can be found here.
The current state of the library is in early alpha  and there is no documentation nor tutorials yet. First we [...]]]></description>
			<content:encoded><![CDATA[<div class="storycontent">
<p><span><span>JiglibFlash</span> is a open source <span>Actionscript</span> 3D Physics Engine. It’s ported by <span>muzerly</span> from the c++ open source physics engine <span>jiglib</span> and uses a part of <span>jiglibX</span>. The SVN source of <span>JiglibFlash</span> can be found </span><a href="http://code.google.com/p/jiglibflash/source/checkout">here</a>.</p>
<p><span>The current state of the library is in early alpha  and there is no documentation nor tutorials yet. First we will work on some extra &#8216;features&#8217;, like a <span>heightmap</span> and car physics.</span></p>
<p>The current <a href="http://www.flashbookmarks.com/demos/jiglibtimestep/"><span><span>JiglibFlash</span> demo</span></a><span> (click in the screen and use arrow keys and the space bar to &#8216;jump&#8217;) uses <span>PaperVision</span> 3D as render engine. However we will do some architecture changes so that it will work on every 3D open source render engine out there.</span><br />
<span> The good news is that it&#8217;s already available for other 3d physics engines then <span>PaperVision</span> 3D, see </span><a href="http://www.flashsandy.org/blog/jiglib-for-flash-as3-3d-physic-engine.html">Sandy 3D example</a> and  <a href="http://sleepydesign.blogspot.com/2009/01/away3d-jiglib-flash-3d-physics-engine.html">Away 3D example</a>. Thanks for that guys!</p>
<p><span>Since we all have full time+ jobs it&#8217;s hard to tell how fast we will advance but we (<span>muzerly</span> mostly <span>atm</span> <img src='http://www.jiglibflash.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ) do our best.</span><br />
We are also looking for people to join the project team, so if you have some spare time contact me that would be great.</p>
<p><span>You can reach us at the <span>irc</span> server <span>freenode</span> at channel #<span>jiglibflash</span> or mail me at <span>speedok</span> at <span>gmail</span> <span>dott</span> com.</span></p>
<p>&#8220;One day, one day, full GPU support?&#8221;</p></div>
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