Posts Tagged ‘jiglibflash

Good news! The API docs and a SWC file for JigLibFlash are now available.
API Docs
To browse the docs follow this link http://www.jiglibflash.com/docs/. The code contains very few comments for the moment, but it’s still very useful to get an overview of all the classes that are part of JigLibFlash. The docs will be updated [...]

We now have a group of people (9 team members), trying to dedicate some of their free time to improve jiglibflash.
What we will do first is re-architect the whole package so it’s easier to use with the other 3d engines and rewrite the code to more logical AS3 syntax. When that’s settled we will add [...]

JiglibFlash is a open source Actionscript 3D Physics Engine. It’s ported by muzerly from the c++ open source physics engine jiglib and uses a part of jiglibX. The SVN source of JiglibFlash can be found here.
The current state of the library is in early alpha  and there is no documentation nor tutorials yet. First we [...]


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JiglibFlash is a open source Actionscript 3D Physics Engine.