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	<title>JiglibFlash - 3D Physics Engine AS3</title>
	<atom:link href="http://www.jiglibflash.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jiglibflash.com/blog</link>
	<description>JiglibFlash 3D Physics Engine AS3</description>
	<lastBuildDate>Tue, 11 Dec 2012 08:40:21 +0000</lastBuildDate>
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			<item>
		<title>Jiglibflash update for Away3D 4.1 alpha dev branch (stage3d)</title>
		<link>http://www.jiglibflash.com/blog/2012/12/11/jiglibflash-update-for-away3d-4-1-alpha-dev-branch-stage3d/</link>
		<comments>http://www.jiglibflash.com/blog/2012/12/11/jiglibflash-update-for-away3d-4-1-alpha-dev-branch-stage3d/#comments</comments>
		<pubDate>Mon, 10 Dec 2012 23:16:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1. Source]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=197</guid>
		<description><![CDATA[Aloha,
It&#8217;s been a while !
The examples and core of jiglibflash are updated to work with Away3D 4.1 alpha dev branch.
We currently looking to solve the issue with the triangle mesh demo.
(UPDATE: triangle mesh demo is fixed now)
The jiglibflash core and examples file you can find here:
jiglibflash-core-fp11 &#038;
jiglibflash-examples-fp11
Cheers,
Ringo.
http://www.ringo.nl/en/
]]></description>
			<content:encoded><![CDATA[<p>Aloha,</p>
<p>It&#8217;s been a while !<br />
The examples and core of jiglibflash are updated to work with Away3D 4.1 alpha dev branch.<br />
We currently looking to solve the issue with the triangle mesh demo.<br />
(UPDATE: triangle mesh demo is fixed now)</p>
<p>The jiglibflash core and examples file you can find here:</p>
<p><a href="https://github.com/ringodotnl/jiglibflash-core-fp11">jiglibflash-core-fp11</a> &#038;<br />
<a href="https://github.com/ringodotnl/jiglibflash-examples-fp11">jiglibflash-examples-fp11</a></p>
<p>Cheers,<br />
Ringo.<br />
<a href="http://www.ringo.nl/en/">http://www.ringo.nl/en/</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jiglibflash updated for Away3D 4.0 beta</title>
		<link>http://www.jiglibflash.com/blog/2012/03/21/jiglibflash-updated-for-away3d-4-0-beta/</link>
		<comments>http://www.jiglibflash.com/blog/2012/03/21/jiglibflash-updated-for-away3d-4-0-beta/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 13:46:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1. Source]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=188</guid>
		<description><![CDATA[Aloha,
I just updated jiglibflash for Away3D 4.0 Beta.
Also we moved from googlecode to Github.
The jiglibflash core and examples file you can find here:
jiglibflash-core-fp11 &#038;
jiglibflash-examples-fp11
Have fun and if you make something interesting, give us a drop.
Cheers,
Ringo.
http://www.ringo.nl/en/
Don&#8217;t miss this one: Away3D 4.0 workshop announced at #BTplay (Cologne, Germany) more information at Training at BTplay.
]]></description>
			<content:encoded><![CDATA[<p>Aloha,</p>
<p>I just updated jiglibflash for Away3D 4.0 Beta.</p>
<p>Also we moved from googlecode to Github.<br />
The jiglibflash core and examples file you can find here:</p>
<p><a href="https://github.com/ringodotnl/jiglibflash-core-fp11">jiglibflash-core-fp11</a> &#038;<br />
<a href="https://github.com/ringodotnl/jiglibflash-examples-fp11">jiglibflash-examples-fp11</a></p>
<p>Have fun and if you make something interesting, give us a drop.</p>
<p>Cheers,<br />
Ringo.<br />
<a href="http://www.ringo.nl/en/">http://www.ringo.nl/en/</a></p>
<p>Don&#8217;t miss this one: <b>Away3D 4.0 workshop announced at #BTplay (Cologne, Germany) more information at <a href="http://away3d.com/comments/training_at_btplay">Training at BTplay</>.</b></p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>3D Physics Engine Jiglibflash update for flash 11 incubator build with Away3D 4.0 Broomstick support</title>
		<link>http://www.jiglibflash.com/blog/2011/02/27/jiglibflashfp11/</link>
		<comments>http://www.jiglibflash.com/blog/2011/02/27/jiglibflashfp11/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 22:45:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=181</guid>
		<description><![CDATA[Aloha,
We are pleased to announce that we just released a new version of jiglibflash, which currently supports  Away3D 4.0 Broomstick.
You can find it in the jiglibflash SVN under the fp11 tag.
New in this version:
- Support for Away3D 4.0 broomstick;
- Grid system, which improves the time used for a simulation step when you have lots [...]]]></description>
			<content:encoded><![CDATA[<p>Aloha,</p>
<p>We are pleased to announce that we just released a new version of jiglibflash, which currently supports <a href="http://code.google.com/p/away3d/source/checkout"> Away3D 4.0 Broomstick</a>.<br />
You can find it in the jiglibflash <a href="http://code.google.com/p/jiglibflash/source/checkout">SVN</a> under the fp11 tag.</p>
<p><strong>New in this version:</strong><br />
- Support for Away3D 4.0 broomstick;<br />
- Grid system, which improves the time used for a simulation step when you have lots of objects. In the grid system example you can see that it&#8217;s about 15 times faster then before;<br />
- JTriangleMesh, use any 3D model as a rigidbody, see trianglemesh example (the ramp /ground etc.);<br />
- new stats counter with Physics and 3D information.</p>
<p><strong>Tech examples</strong> (make sure you have installed <a href="http://labs.adobe.com/technologies/flashplatformruntimes/incubator/">the new flash player incubator</a> ) :</p>
<p>- <a href="http://www.ringo.nl/projects/jiglibflash/Away3DGridSystem.html">Grid system</a><br />
- <a href="http://www.ringo.nl/projects/jiglibflash/Away3DTriangleMesh.html">Trianglemesh</a><br />
- <a href="http://www.ringo.nl/projects/jiglibflash/Away3DStackingTest.html">Stack demo</a><br />
- <a href="http://www.ringo.nl/projects/jiglibflash/Away3DTerrainTest.html">Terrain</a><br />
- <a href="http://www.ringo.nl/projects/jiglibflash/Away3DCarDrive.html">Car Drive</a></p>
<p>I want to thank Muzer and Devin for their great work on this release, and the <a href="http://www.away3d.com">Away3D team</a> for having us in their closed beta.</p>
<p>If you have a demo or game done, send me a email jiglibflash at ringo.nl or post a comment. I will try to maintain a list of it.</p>
<p>Thanks and have fun,</p>
<p><a href="http://www.ringo.nl">Ringo</a><br />
<a href="http://twitter.com/ringodotnl">Twitter</a></p>
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		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>3d physics, rag-dolls, height-maps and Flash 10 support at jiglibflash</title>
		<link>http://www.jiglibflash.com/blog/2010/02/03/3d-physics-rag-dolls-height-maps-and-flash-10-support-at-jiglibflash/</link>
		<comments>http://www.jiglibflash.com/blog/2010/02/03/3d-physics-rag-dolls-height-maps-and-flash-10-support-at-jiglibflash/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 20:46:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=155</guid>
		<description><![CDATA[Aloha,
Thanks to Katopz (hugs), we now have a fp10 version of JigLibFlash working and away3dlite support!
I laid some ´groundwork´ for  working with height-maps and Muzer did a amazing job making it work with JigLibFlash. He also added rag-dolls using new hinge joints!
You can find the rag-dolls and height-map examples at muzer&#8217;s new homepage.
Also, I would [...]]]></description>
			<content:encoded><![CDATA[<p>Aloha,</p>
<p>Thanks to <a href="http://sleepydesign.blogspot.com/">Katopz</a> (hugs), we now have a fp10 version of JigLibFlash working and away3dlite support!</p>
<p>I laid some ´groundwork´ for  working with height-maps and Muzer did a amazing job making it work with JigLibFlash. He also added rag-dolls using new hinge joints!<br />
You can find the rag-dolls and height-map examples at <a href="http://blog.muzerly.com/">muzer&#8217;s new homepage</a>.<br />
Also, I would like to thank Bartek and Devin for all the adjustments and speed improvements and much more.</p>
<p><strong>JigLibFlash Needs Your Help!</strong></p>
<p>Currently, we are looking for a person who could make proper documentation for jiglibflash.<br />
If you are interested contact me: ringo at 3dsynergy dott com</p>
<p>You can find the updates in the regular SVN (see source tab).<br />
If you build something add it in the comments we love to see what you can do with JigLibFlash!</p>
<p>Thanks to everyone in the community for all the hard work to make JigLibFlash even faster and more amazing.</p>
<p>Have fun&#8230;</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Jiglibflash now also supports Five3D</title>
		<link>http://www.jiglibflash.com/blog/2009/09/18/jiglibflash-now-also-supports-five3d/</link>
		<comments>http://www.jiglibflash.com/blog/2009/09/18/jiglibflash-now-also-supports-five3d/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 06:18:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1. Source]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=151</guid>
		<description><![CDATA[FIVe3D support for JigLibFlash has now been added to the JigLibFlash SVN library.
FIVe3D is an easy to use vector-based 3D library. It can be download from http://five3d.mathieu-badimon.com/.
This plugin has support for both cubes and planes.
The additional required support files needed for FIVe3D including a FIVe3D Cube class can be download from here. In the near [...]]]></description>
			<content:encoded><![CDATA[<p>FIVe3D support for JigLibFlash has now been added to the JigLibFlash SVN library.</p>
<p>FIVe3D is an easy to use vector-based 3D library. It can be download from <a href="http://five3d.mathieu-badimon.com/">http://five3d.mathieu-badimon.com/</a>.<br />
This plugin has support for both cubes and planes.<br />
The additional required support files needed for FIVe3D including a FIVe3D Cube class can be download from <a href="http://blog.almostlogical.com/resources/AlmostLogical_FIVe3D_Additional_Files_Package.zip">here</a>. In the near future these files might get integrated in the FIVe3D package.</p>
<p>Recently Devin Reimer from <a href="http://blog.almostlogical.com">AlmostLogical</a> has joined the Jiglibflash team, and he is the one who made this all possible. Welcome Devin!</p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Collection of jiglibflash examples/tutorials 3d physic engine</title>
		<link>http://www.jiglibflash.com/blog/2009/07/23/collection-of-jiglibflash-examplestutorials-3d-physic-engine/</link>
		<comments>http://www.jiglibflash.com/blog/2009/07/23/collection-of-jiglibflash-examplestutorials-3d-physic-engine/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 14:37:36 +0000</pubDate>
		<dc:creator>Ringo</dc:creator>
				<category><![CDATA[Demo]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=146</guid>
		<description><![CDATA[Aloha,
While it&#8217;s been quiet for the last month on this blog, lots of people have been working on examples tutorials and what not. Here is a small collection which might inspire you. If you have a example or tutorial add it in the comments, thanks.
1. Pong game with levels by Mike Lively
http://professionalpapervision.wordpress.com/2009/06/05/jiglibflash-pong-game-with-game-levels/
2. Ping pong using [...]]]></description>
			<content:encoded><![CDATA[<p>Aloha,</p>
<p>While it&#8217;s been quiet for the last month on this blog, lots of people have been working on examples tutorials and what not. Here is a small collection which might inspire you. If you have a example or tutorial add it in the comments, thanks.</p>
<p>1. Pong game with levels by Mike Lively</p>
<p><a href="http://professionalpapervision.wordpress.com/2009/06/05/jiglibflash-pong-game-with-game-levels/">http://professionalpapervision.wordpress.com/2009/06/05/jiglibflash-pong-game-with-game-levels/</a></p>
<p>2. Ping pong using a collada object with the physic system by Bartek</p>
<p><a href="http://www.everydayflash.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/">http://www.everydayflash.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/</a></p>
<p>3. Soccerball game,  physics mixed with the soundspectrum by Ringo</p>
<p><a href="http://www.flashbookmarks.com/demos/soccerballdance/">http://www.flashbookmarks.com/demos/soccerballdance/</a></p>
<p>4.  Create a 3d bowling game with jiglibflash tutorial by Devon at thetechlabs</p>
<p><a href="http://www.thetechlabs.com/tutorials/3d/create-a-3d-bowling-game-with-jiglibflash-and-papervision-3d/">http://www.thetechlabs.com/tutorials/3d/create-a-3d-bowling-game-with-jiglibflash-and-papervision-3d/</a></p>
<p><a title="Bringing Physics to Sandy 3D, using JigLibFlash (recurring balls)" href="http://wonderfl.net/code/8e8d975eefc28d7786e89da6fb0b3ad449e4abb6"></a></p>
<p>5. Sandy 3d example recurring balls by Makc at wonderfl(oh wonderfull)</p>
<p><a href="http://wonderfl.net/code/8e8d975eefc28d7786e89da6fb0b3ad449e4abb6#">http://wonderfl.net/code/8e8d975eefc28d7786e89da6fb0b3ad449e4abb6#</a></p>
<p>6. Multiplayer Flash &amp; 3d physic prototype, explained in german by Duda</p>
<p><a href="http://lab.dudagroup.com/websites/flash_flex/monkee/multiplayer-flash-game-3d-physik/">http://lab.dudagroup.com/websites/flash_flex/monkee/multiplayer-flash-game-3d-physik/</a></p>
<p>7. Video: Sourcebinder using jiglibflash by Balazs</p>
<p><a href="http://www.vimeo.com/4073575">http://www.vimeo.com/4073575</a></p>
<p>8. 3D Ball Adventure and Video game case physics example  by Devin</p>
<p><a href="http://blog.almostlogical.com/2009/04/13/jiglibflash-rewrite-video-game-case-physics-example/">http://blog.almostlogical.com/2009/04/13/jiglibflash-rewrite-video-game-case-physics-example/</a></p>
<p><a href="http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/">http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/</a></p>
<p>9. Basic example with Mouse constraints and shadows by Damonky</p>
<p><a href="http://www.damonky.co.uk/flex/mouse-constraints-using-jiglib-as3/">http://www.damonky.co.uk/flex/mouse-constraints-using-jiglib-as3/</a></p>
<p>10. Experiment racecar  by Revoke</p>
<p><a href="http://lab.revoke.ca/2009/04/jiglibflash-papervision-3d-experiment/">http://lab.revoke.ca/2009/04/jiglibflash-papervision-3d-experiment/</a></p>
<p>11. Lot of great examples by Yosef @ Blitzagency</p>
<p><a href="http://labs.blitzagency.com/?p=634">http://labs.blitzagency.com/?p=634</a></p>
<p>12. Drive simulator by Loth</p>
<p><a href="http://3dflashlo.wordpress.com/2009/02/12/drive-simulator/">http://3dflashlo.wordpress.com/2009/02/12/drive-simulator/</a></p>
<p>13. Basic physics 3d scene with pv3d by Miquel</p>
<p><a href="http://as3.miguelmoraleda.com/page/2/">http://as3.miguelmoraleda.com/page/2/</a></p>
<p>14. Video projector effect by Lee Felarca</p>
<p><a href="http://www.zeropointnine.com/blog/video-projector-effect">http://www.zeropointnine.com/blog/video-projector-effect</a></p>
<p>15. AR + jiglibflash (needs a webcam) by Devon</p>
<p><a href="http://blog.onebyonedesign.com/?p=270">http://blog.onebyonedesign.com/?p=270</a></p>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Announcing 3D Synergy, New Developer Team</title>
		<link>http://www.jiglibflash.com/blog/2009/05/13/announcing-3d-synergy-new-developer-team/</link>
		<comments>http://www.jiglibflash.com/blog/2009/05/13/announcing-3d-synergy-new-developer-team/#comments</comments>
		<pubDate>Wed, 13 May 2009 17:40:31 +0000</pubDate>
		<dc:creator>seeker</dc:creator>
				<category><![CDATA[1. Source]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=137</guid>
		<description><![CDATA[JigLibFlash, PaperVision3D, Flash and Flex are among a wide variety of web dev tools, 3D Synergy is using to develop some wild new projects. Formed by members of our very own JigLibFlash team, things look to be off to a very strong start. 
“There is an insatiable thirst for more and more engaging experiences on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsynergy.com" target="_blank"><img class="size-full wp-image-138 alignleft" style="margin: 10px;" title="3ds_254x125" src="http://www.jiglibflash.com/blog/wp-content/uploads/2009/05/3ds_254x125.png" alt="3ds_254x125" width="254" height="125" /></a>JigLibFlash, PaperVision3D, Flash and Flex are among a wide variety of web dev tools, 3D Synergy is using to develop some wild new projects. Formed by members of our very own JigLibFlash team, things look to be off to a very strong start. </p>
<p><span>“There is an insatiable thirst for more and more engaging experiences on the web. Our culture is trained to quickly dive into something new, but just as quickly move onto the next “big” thing. Whether it’s a new device, a killer new band or in this case a new visual experience.”  says Richard Mattka, one 3D Synergy’s co-founders.  “We are trying to push the  boundaries and find new ways to express ideas visually within the limitations of web browser delivery.”</span></p>
<p><span><span>3D Synergy, is an new alliance of seasoned developers from around the world. By combining talents in 3D engines, Flash, Flex, 2D and 3D physics, and a wide range of programming languages they are able to produce a unique synergy of art and science. </span></span></p>
<p><span>“Clients continue to ask for 3D games, interactive galleries, realistic presentations, virtual tours, you name it. We do our best to not just deliver that solution, but to stay out on the edge finding even better ways to create that solution. Often we are trying to create possibilities for the web, before the market exists for them.” explains Ringo Blanken.</span></p>
<p><span>To check out the latest work by 3D Synergy, visit <a href="http://www.3dsynergy.com"><span>www.3dsynergy.com</span></a>. Their impressive portfolio features a number of exciting projects, working with some of the most distinguished agencies and brands on the planet. Their lab also features eye-pooping 3D experiments and some interesting game concepts.</span></p>
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		<title>Basic setup of JiglibFlash with Papervision 3D</title>
		<link>http://www.jiglibflash.com/blog/2009/04/27/basic-setup-of-jiglibflash-with-papervision-3d/</link>
		<comments>http://www.jiglibflash.com/blog/2009/04/27/basic-setup-of-jiglibflash-with-papervision-3d/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 13:44:42 +0000</pubDate>
		<dc:creator>speedok</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=128</guid>
		<description><![CDATA[Aloha,
For JiglibFlash starters with Papervision 3D, see: Tutorial JigLibFlash &#8211; How to create basic physics 3d scene done by Miguel.
A other tutorial can be found here JigLibFlash + Papervision3d : Quick run-through done by Reyco.
*update* Sandy 3D tutorial
If you want to make a tutorial and get it published contact me, allready thanks.
]]></description>
			<content:encoded><![CDATA[<p>Aloha,</p>
<p>For JiglibFlash starters with Papervision 3D, see: <a href="http://as3.miguelmoraleda.com/2009/04/24/flash/jiglibflash/tutorial-jiglibflash-how-to-create-basic-physics-3d-scenetutorial-jiglibflash-como-crear-una-scena-en-3d-con-fisica/">Tutorial JigLibFlash &#8211; How to create basic physics 3d scene</a> done by Miguel.</p>
<p>A other tutorial can be found here <a href="http://blog.reyco1.com/jiglibflash-papervision3d-quick-run-through/">JigLibFlash + Papervision3d : Quick run-through</a> done by Reyco.</p>
<p>*update* <a href="http://petitpub.com/labs/media/flash/sandy3/jiglib.shtml">Sandy 3D tutorial</a></p>
<p>If you want to make a tutorial and get it published contact me, allready thanks.</p>
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		<item>
		<title>API docs and SWC file now available</title>
		<link>http://www.jiglibflash.com/blog/2009/04/24/api-docs-and-swc-file-now-available/</link>
		<comments>http://www.jiglibflash.com/blog/2009/04/24/api-docs-and-swc-file-now-available/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 20:03:29 +0000</pubDate>
		<dc:creator>bartek</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ANT]]></category>
		<category><![CDATA[API Docs]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[jiglibflash]]></category>
		<category><![CDATA[SWC]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=94</guid>
		<description><![CDATA[Good news! The API docs and a SWC file for JigLibFlash are now available. 
API Docs
To browse the docs follow this link http://www.jiglibflash.com/docs/. The code contains very few comments for the moment, but it&#8217;s still very useful to get an overview of all the classes that are part of JigLibFlash. The docs will be updated [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Good news!</strong> The API docs and a SWC file for JigLibFlash are now available. </p>
<p><strong>API Docs</strong></p>
<p>To browse the docs follow this link <a href="http://www.jiglibflash.com/docs/">http://www.jiglibflash.com/docs/</a>. The code contains very few comments for the moment, but it&#8217;s still very useful to get an overview of all the classes that are part of JigLibFlash. The docs will be updated on a regular basis to match the contents of the repository. Currently we are at revision 92. The revision number will always be indicated in the title and in the header of the docs.</p>
<p><strong>SWC</strong></p>
<p>I saw on Twitter some requests for a SWC file, so we added this too. You will find it in the <a href="http://code.google.com/p/jiglibflash/downloads/list">Downloads section</a> of the Google Code. The name of the file also contains the revision number it is based on. We will update the SWC file with each important update of the code base. A current SWC file is also available in the repository, in folder <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/#trunk/fp9/swc">trunk/fp9/swc</a>.</p>
<p><strong>ANT script</strong></p>
<p>For those of you that are familiar with ANT scripts, there is one available in the repository <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/build.xml">here</a>. It contains targets that generate the API docs and SWC files, so if you need those customized feel free to use it. If you do so however, be sure to update all the paths in the properties listed at the beginning of the document to match local paths on your machine. </p>
<p>I hope you&#8217;ll find this little update useful. Thanks!</p>
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		<item>
		<title>Radians vs Degress, New Class and Other News</title>
		<link>http://www.jiglibflash.com/blog/2009/04/14/radians-vs-degress-new-class-and-other-news/</link>
		<comments>http://www.jiglibflash.com/blog/2009/04/14/radians-vs-degress-new-class-and-other-news/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 22:46:15 +0000</pubDate>
		<dc:creator>speedok</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=74</guid>
		<description><![CDATA[Hi all:
There have been a few edits and additions made to the library lately:
 
Radians vs Degrees 
One major change is how rotation is handled. We made a few changes to the RigidBody class and the JConfig class. You as a developer now have the option to use either degrees or radians to set and get RigidBody [...]]]></description>
			<content:encoded><![CDATA[<p>Hi all:</p>
<p>There have been a few edits and additions made to the library lately:</p>
<p> </p>
<p><strong>Radians vs Degrees</strong> </p>
<p>One major change is how rotation is handled. We made a few changes to the RigidBody class and the JConfig class. You as a developer now have the option to use either degrees or radians to set and get RigidBody rotations. All you have to do is specify which type you want to use by setting the JConfig.rotationType to either <strong>DEGREES </strong>or <strong>RADIANS</strong>. At the moment the JConfig.rotationType value is defaulted to DEGREES</p>
<p>The engine level calculations are still done with radians though (may or may not change, TBD), never the less the conversion to radians and degrees and vice versa is done at the RigidBody level. Additionally, we have added &#8220;yaw&#8221;, &#8220;pitch&#8221; and &#8220;roll&#8221; properties to the RigidBody class which also use either radians or degrees based on the JConfig.rotationType value.</p>
<p> </p>
<p><strong>New class: MouseConstraint</strong></p>
<p>There has been a new class to the Papervision3D plug-in called <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/src/jiglib/plugin/papervision3d/constraint/MouseConstraint.as">MouseConstraint</a> and a <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/examples/papervision3d/MouseConstraintTest.as">new example</a> to the Papervision3D examples folder. The class basically allows you to attach a world constraint to an object and simulate dragging.</p>
<p> </p>
<p><strong>Other News</strong></p>
<p>You can now also access the the PhysicsSystem directly from your instance of the plugin by accessing the &#8220;engine&#8217; property.</p>
<p>What used to be:</p>
<div class="codecolorer-container actionscript default" style="overflow:auto;white-space:nowrap;border: 1px solid #9F9F9F;width:435px;"><div class="actionscript codecolorer" style="padding:5px;font:normal 12px/1.4em Monaco, Lucida Console, monospace;white-space:nowrap">PhysicsSystem.<span style="color: #006600;">getInstance</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span></div></div>
<p>can now be accessed as </p>
<div class="codecolorer-container actionscript default" style="overflow:auto;white-space:nowrap;border: 1px solid #9F9F9F;width:435px;"><div class="actionscript codecolorer" style="padding:5px;font:normal 12px/1.4em Monaco, Lucida Console, monospace;white-space:nowrap">physics.<span style="color: #006600;">engine</span></div></div>
<p>considering that you names your instance of the plugin &#8220;physics&#8221;.</p>
<p> </p>
<p>You can now also add constraints directly from your plugin instance as so:</p>
<div class="codecolorer-container actionscript default" style="overflow:auto;white-space:nowrap;border: 1px solid #9F9F9F;width:435px;"><div class="actionscript codecolorer" style="padding:5px;font:normal 12px/1.4em Monaco, Lucida Console, monospace;white-space:nowrap">physics.<span style="color: #006600;">addConstraint</span><span style="color: #66cc66;">&#40;</span>constraint<span style="color: #66cc66;">&#41;</span>;</div></div>
<p>where as before you had to get an instance of the PhysicsSystem and add it to that.</p>
<p> </p>
<p>There are also new examples on how to <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/examples/papervision3d/Constraints.as">set up constraints</a> and a really cool example by Muzerly on how to <a href="http://code.google.com/p/jiglibflash/source/browse/trunk/fp9/examples/papervision3d/CarDrive.as">set up a car</a> using the vehicles package!</p>
<p>Stay tuned!!</p>
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