<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Contact</title>
	<atom:link href="http://www.jiglibflash.com/blog/contact/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jiglibflash.com/blog</link>
	<description>JiglibFlash 3D Physics Engine AS3</description>
	<lastBuildDate>Thu, 04 Feb 2010 01:39:05 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Matthias Ott</title>
		<link>http://www.jiglibflash.com/blog/contact/comment-page-1/#comment-179</link>
		<dc:creator>Matthias Ott</dc:creator>
		<pubDate>Sat, 23 Jan 2010 22:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?page_id=92#comment-179</guid>
		<description>Hi,
First of all: Great job! Thank you so much, jiglib is a fantastic time saver!
I&#039;m currently working on my portfolio in Away3D and implemented jiglib for physics. All&#039;s working well except this bug:
After adding a PathExtrude object to the scene all the JBoxes I created seem to &quot;sink&quot; into the ground randomly. Without the PathExtrude object everything works perfectly. Any idea? Anyway, I just wanted to report this... Cheers.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
First of all: Great job! Thank you so much, jiglib is a fantastic time saver!<br />
I&#8217;m currently working on my portfolio in Away3D and implemented jiglib for physics. All&#8217;s working well except this bug:<br />
After adding a PathExtrude object to the scene all the JBoxes I created seem to &#8220;sink&#8221; into the ground randomly. Without the PathExtrude object everything works perfectly. Any idea? Anyway, I just wanted to report this&#8230; Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Spicer</title>
		<link>http://www.jiglibflash.com/blog/contact/comment-page-1/#comment-152</link>
		<dc:creator>Jeff Spicer</dc:creator>
		<pubDate>Thu, 15 Oct 2009 00:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?page_id=92#comment-152</guid>
		<description>Is rotationX, Y, Z not updated every physics.step()?  I was able to get the rotation information from rigidBody...orientation method.  Is there plans for an updateAllRotations() on PhysicsSystem.integrate()?  Thanks for making jiglib.</description>
		<content:encoded><![CDATA[<p>Is rotationX, Y, Z not updated every physics.step()?  I was able to get the rotation information from rigidBody&#8230;orientation method.  Is there plans for an updateAllRotations() on PhysicsSystem.integrate()?  Thanks for making jiglib.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aeoruuk</title>
		<link>http://www.jiglibflash.com/blog/contact/comment-page-1/#comment-67</link>
		<dc:creator>Aeoruuk</dc:creator>
		<pubDate>Fri, 22 May 2009 05:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?page_id=92#comment-67</guid>
		<description>I want to use the blender exporter with jiglibflash and away3d.

I can currently create custom triangles using vertices in away3d, and I have jiglibflash and away3d working together.

Problem: I cannot give a custom set of vertices physics.  This is what I&#039;m trying manually before I automate it using the exporter:

// This code works.
var tri:Triangle = new Triangle();
tri.a = new Vertex(0,200,0);
tri.b = new Vertex(100,0,0);
tri.c = new Vertex(-100,0,0);
tri.bothsides = true;
tri.z = 500;
_scene.addChild(tri);

// This is what I don&#039;t understand:
var jTri:RigidBody = new JSphere(Away3dMesh(tri), 5);
_physics.addBody(jTri);


In essence, I believe that if I can apply physics to a simple custom polygon, I should be able to do the same to a complex set of vertices in an object with a bit of elbow grease.

Can you help me understand what I&#039;m doing wrong?</description>
		<content:encoded><![CDATA[<p>I want to use the blender exporter with jiglibflash and away3d.</p>
<p>I can currently create custom triangles using vertices in away3d, and I have jiglibflash and away3d working together.</p>
<p>Problem: I cannot give a custom set of vertices physics.  This is what I&#8217;m trying manually before I automate it using the exporter:</p>
<p>// This code works.<br />
var tri:Triangle = new Triangle();<br />
tri.a = new Vertex(0,200,0);<br />
tri.b = new Vertex(100,0,0);<br />
tri.c = new Vertex(-100,0,0);<br />
tri.bothsides = true;<br />
tri.z = 500;<br />
_scene.addChild(tri);</p>
<p>// This is what I don&#8217;t understand:<br />
var jTri:RigidBody = new JSphere(Away3dMesh(tri), 5);<br />
_physics.addBody(jTri);</p>
<p>In essence, I believe that if I can apply physics to a simple custom polygon, I should be able to do the same to a complex set of vertices in an object with a bit of elbow grease.</p>
<p>Can you help me understand what I&#8217;m doing wrong?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
