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	<title>Comments for JiglibFlash - 3D Physics Engine AS3</title>
	<atom:link href="http://www.jiglibflash.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jiglibflash.com/blog</link>
	<description>JiglibFlash 3D Physics Engine AS3</description>
	<lastBuildDate>Wed, 13 Jul 2011 08:16:04 +0000</lastBuildDate>
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		<title>Comment on Collection of jiglibflash examples/tutorials 3d physic engine by Michael</title>
		<link>http://www.jiglibflash.com/blog/2009/07/23/collection-of-jiglibflash-examplestutorials-3d-physic-engine/comment-page-1/#comment-1419</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 13 Jul 2011 08:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=146#comment-1419</guid>
		<description>Hi, I used Jiglib for a childrens fashion website. You can check it out here: www.laniel.dk</description>
		<content:encoded><![CDATA[<p>Hi, I used Jiglib for a childrens fashion website. You can check it out here: <a href="http://www.laniel.dk" rel="nofollow">http://www.laniel.dk</a></p>
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		<title>Comment on 3D Physics Engine Jiglibflash update for flash 11 incubator build with Away3D 4.0 Broomstick support by Grahm</title>
		<link>http://www.jiglibflash.com/blog/2011/02/27/jiglibflashfp11/comment-page-1/#comment-1413</link>
		<dc:creator>Grahm</dc:creator>
		<pubDate>Sun, 10 Jul 2011 06:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=181#comment-1413</guid>
		<description>Lately I have found this tool and I sort of enjoy playing with it.

But the question is: Is it still developed? I don&#039;t see any updates and I&#039;m not sure whether I should keep my hopes up.

Also, the thing I miss the most is JTriangleMesh collisions, at least convex ones with uniform mass distribution (I know you have collisions against JTriangleMesh, but I would love to see the convex mesh colliding against things as well).</description>
		<content:encoded><![CDATA[<p>Lately I have found this tool and I sort of enjoy playing with it.</p>
<p>But the question is: Is it still developed? I don&#8217;t see any updates and I&#8217;m not sure whether I should keep my hopes up.</p>
<p>Also, the thing I miss the most is JTriangleMesh collisions, at least convex ones with uniform mass distribution (I know you have collisions against JTriangleMesh, but I would love to see the convex mesh colliding against things as well).</p>
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	<item>
		<title>Comment on 3D Physics Engine Jiglibflash update for flash 11 incubator build with Away3D 4.0 Broomstick support by cnaizy</title>
		<link>http://www.jiglibflash.com/blog/2011/02/27/jiglibflashfp11/comment-page-1/#comment-1181</link>
		<dc:creator>cnaizy</dc:creator>
		<pubDate>Wed, 18 May 2011 08:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=181#comment-1181</guid>
		<description>thans！</description>
		<content:encoded><![CDATA[<p>thans！</p>
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	<item>
		<title>Comment on 3D Physics Engine Jiglibflash update for flash 11 incubator build with Away3D 4.0 Broomstick support by Glidias</title>
		<link>http://www.jiglibflash.com/blog/2011/02/27/jiglibflashfp11/comment-page-1/#comment-1143</link>
		<dc:creator>Glidias</dc:creator>
		<pubDate>Fri, 06 May 2011 05:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=181#comment-1143</guid>
		<description>The fp11 branch can work without Molehill right? Are there any Molehill dependencies?</description>
		<content:encoded><![CDATA[<p>The fp11 branch can work without Molehill right? Are there any Molehill dependencies?</p>
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	<item>
		<title>Comment on 3D Physics Engine Jiglibflash update for flash 11 incubator build with Away3D 4.0 Broomstick support by Agoth</title>
		<link>http://www.jiglibflash.com/blog/2011/02/27/jiglibflashfp11/comment-page-1/#comment-959</link>
		<dc:creator>Agoth</dc:creator>
		<pubDate>Fri, 08 Apr 2011 13:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=181#comment-959</guid>
		<description>I just saw the grid system example, i think that&#039;ll solve my performance problem. 

Gonna test it tonight and see if i can mantain 50-60fps with ~100 boxes in the stage. 

Thanks for the great engine!</description>
		<content:encoded><![CDATA[<p>I just saw the grid system example, i think that&#8217;ll solve my performance problem. </p>
<p>Gonna test it tonight and see if i can mantain 50-60fps with ~100 boxes in the stage. </p>
<p>Thanks for the great engine!</p>
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	<item>
		<title>Comment on 3D Physics Engine Jiglibflash update for flash 11 incubator build with Away3D 4.0 Broomstick support by Jahiro</title>
		<link>http://www.jiglibflash.com/blog/2011/02/27/jiglibflashfp11/comment-page-1/#comment-853</link>
		<dc:creator>Jahiro</dc:creator>
		<pubDate>Tue, 22 Mar 2011 13:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=181#comment-853</guid>
		<description>Awesome work, but I&#039;ve found a critical bug when using certain OBJ files - bug posted here: http://code.google.com/p/jiglibflash/issues/detail?id=19

Can you please take a look when you have a moment?</description>
		<content:encoded><![CDATA[<p>Awesome work, but I&#8217;ve found a critical bug when using certain OBJ files &#8211; bug posted here: <a href="http://code.google.com/p/jiglibflash/issues/detail?id=19" rel="nofollow">http://code.google.com/p/jiglibflash/issues/detail?id=19</a></p>
<p>Can you please take a look when you have a moment?</p>
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	<item>
		<title>Comment on 3D Physics Engine Jiglibflash update for flash 11 incubator build with Away3D 4.0 Broomstick support by al</title>
		<link>http://www.jiglibflash.com/blog/2011/02/27/jiglibflashfp11/comment-page-1/#comment-806</link>
		<dc:creator>al</dc:creator>
		<pubDate>Tue, 15 Mar 2011 12:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=181#comment-806</guid>
		<description>Nice jobs guys.

But where can we find the source code for the TriangleMesh Demo, it will be great the have a source to start from .</description>
		<content:encoded><![CDATA[<p>Nice jobs guys.</p>
<p>But where can we find the source code for the TriangleMesh Demo, it will be great the have a source to start from .</p>
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	<item>
		<title>Comment on 3D Physics Engine Jiglibflash update for flash 11 incubator build with Away3D 4.0 Broomstick support by Sintesis</title>
		<link>http://www.jiglibflash.com/blog/2011/02/27/jiglibflashfp11/comment-page-1/#comment-795</link>
		<dc:creator>Sintesis</dc:creator>
		<pubDate>Sun, 13 Mar 2011 22:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=181#comment-795</guid>
		<description>The Excellent physics!!! there is collisions with triangle. Nice!!!</description>
		<content:encoded><![CDATA[<p>The Excellent physics!!! there is collisions with triangle. Nice!!!</p>
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		<title>Comment on 3D Physics Engine Jiglibflash update for flash 11 incubator build with Away3D 4.0 Broomstick support by Paul Brunt</title>
		<link>http://www.jiglibflash.com/blog/2011/02/27/jiglibflashfp11/comment-page-1/#comment-794</link>
		<dc:creator>Paul Brunt</dc:creator>
		<pubDate>Sun, 13 Mar 2011 20:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=181#comment-794</guid>
		<description>You guys have been hard at work this is the most fantastic update of all time!! It&#039;s been extremely hard getting the JS port back into sync, still a little ways to go. What do you guys use as an issue tracker? I&#039;d be nice to let you know any errors I spot during porting.</description>
		<content:encoded><![CDATA[<p>You guys have been hard at work this is the most fantastic update of all time!! It&#8217;s been extremely hard getting the JS port back into sync, still a little ways to go. What do you guys use as an issue tracker? I&#8217;d be nice to let you know any errors I spot during porting.</p>
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	<item>
		<title>Comment on 3D Physics Engine Jiglibflash update for flash 11 incubator build with Away3D 4.0 Broomstick support by Michael Ivanov</title>
		<link>http://www.jiglibflash.com/blog/2011/02/27/jiglibflashfp11/comment-page-1/#comment-746</link>
		<dc:creator>Michael Ivanov</dc:creator>
		<pubDate>Fri, 04 Mar 2011 13:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=181#comment-746</guid>
		<description>@Swingpants check your fp11 configs .Make sure you set wmode=direct
I have all the examples steady 60/60 . Intel dual core 4 g ram windows xp 64bit firefox 3.6</description>
		<content:encoded><![CDATA[<p>@Swingpants check your fp11 configs .Make sure you set wmode=direct<br />
I have all the examples steady 60/60 . Intel dual core 4 g ram windows xp 64bit firefox 3.6</p>
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