Archive for the ‘General’ Category

Aloha,
Thanks to Katopz (hugs), we now have a fp10 version of JigLibFlash working and away3dlite support!
I laid some ´groundwork´ for  working with height-maps and Muzer did a amazing job making it work with JigLibFlash. He also added rag-dolls using new hinge joints!
You can find the rag-dolls and height-map examples at muzer’s new homepage.
Also, I would [...]

Good news! The API docs and a SWC file for JigLibFlash are now available.
API Docs
To browse the docs follow this link http://www.jiglibflash.com/docs/. The code contains very few comments for the moment, but it’s still very useful to get an overview of all the classes that are part of JigLibFlash. The docs will be updated [...]

Hi all:
There have been a few edits and additions made to the library lately:
 
Radians vs Degrees 
One major change is how rotation is handled. We made a few changes to the RigidBody class and the JConfig class. You as a developer now have the option to use either degrees or radians to set and get RigidBody [...]

Aloha,
The 3D physics engine jiglibflash is updated and now has support for Away 3d, Papervision 3d and Sandy 3d  (thanks Thomas). If other engines would like their plug-in code included, please let me know. Lots of changes have been made which required revising the API. Please be sure to update to the most recent revision. [...]

JiglibFlash is a open source Actionscript 3D Physics Engine. It’s ported by muzerly from the c++ open source physics engine jiglib and uses a part of jiglibX. The SVN source of JiglibFlash can be found here.
The current state of the library is in early alpha  and there is no documentation nor tutorials yet. First we [...]


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JiglibFlash is a open source Actionscript 3D Physics Engine.