Good work on porting this – it will be very nice to see JigLib helping people get 3D physics into their applications through this. I hope the code didn’t cause you too much pain!
@Shajby, Nice work so far. Keep us posted with your progress!
@Devin. Cool stuff. I love seeing the different concepts.
Feel free to pop by #jiglibflash on irc.freenode.net
@ seeker, I’ve put a bunch of work into my jiglibflash based game since the last iteration http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/
For this version I have created a motion tracking spring camera for Papervision3D. The camera moves based on the motion of the object not it orientation which makes it perfect for physics based spheres. Let me know if anyone finds it useful.
10 Responses to About
Danny Chapman
January 20th, 2009 at 2:04 pm
Good work on porting this – it will be very nice to see JigLib helping people get 3D physics into their applications through this. I hope the code didn’t cause you too much pain!
admin
January 20th, 2009 at 6:58 pm
Oh our master!:) Thank for you making this great library, i contact you asap.
thomas pfeiffer
January 21st, 2009 at 2:40 pm
Great job to the original author and you guys doing the Flash port !
That project is filling a huge gap in flash 3D universe, hope you’ll make it a successful project
Oh, and for pleasure, an other demo with Sandy3D : http://kiroukou.media-box.net/blog/experimentation/197-destruction-de-tour-3d.html (french sorry) too slow at the moment, but I expect to make this possible soon
noone88
January 24th, 2009 at 10:35 pm
hi from the maker of JigLibX! Nice engine
Great job!
Shajby
January 30th, 2009 at 8:47 pm
Hi,
great class!! Thanks!!
I have based on that my game Bowling
http://moth.cz/bowl/bowlec.html
Devin Reimer
February 2nd, 2009 at 7:59 am
Great work! I am very impressed on how easy it is to use and its performance is quite good. I’ve started work on a game using it: http://blog.almostlogical.com/2009/02/02/3d-ball-adventure-jiblibflash-springcamera3d-papervision3d-mashup-part-1/
shajby
February 2nd, 2009 at 1:15 pm
great engine! My game Bowling based on it
http://moth.cz/bowl/bowlec.html
seeker
February 3rd, 2009 at 8:56 pm
@Shajby, Nice work so far. Keep us posted with your progress!
@Devin. Cool stuff. I love seeing the different concepts.
Feel free to pop by #jiglibflash on irc.freenode.net
Devin Reimer
March 3rd, 2009 at 6:35 am
@ seeker, I’ve put a bunch of work into my jiglibflash based game since the last iteration http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/
For this version I have created a motion tracking spring camera for Papervision3D. The camera moves based on the motion of the object not it orientation which makes it perfect for physics based spheres. Let me know if anyone finds it useful.
Milan S.
April 29th, 2009 at 5:55 pm
Hello guys, your Jiglib libs are great.
Have you seen this :
http://blog.3datweb.com/post/Balanced-ball-game.aspx