In: 1. Source
21 Mar 2012Aloha,
I just updated jiglibflash for Away3D 4.0 Beta.
Also we moved from googlecode to Github.
The jiglibflash core and examples file you can find here:
jiglibflash-core-fp11 &
jiglibflash-examples-fp11
Have fun and if you make something interesting, give us a drop.
Cheers,
Ringo.
http://www.ringo.nl/en/
Don’t miss this one: Away3D 4.0 workshop announced at #BTplay (Cologne, Germany) more information at Training at BTplay>.
JiglibFlash is a open source Actionscript 3D Physics Engine.
4 Responses to Jiglibflash updated for Away3D 4.0 beta
Andreas
March 21st, 2012 at 4:22 pm
nice, did the same update today
should´ve waited one more day i guess.
thanks anyway!
fyodor
March 23rd, 2012 at 3:01 pm
nice, an app coming with this engine in a month or so!
btw, I think I discovered a bug:
first I make an Away3D object via .3ds Loader. I add it to stage and I also say myObject.scale(myFactor).
Then I say physics.createMesh(myObject, myObject.position, myObject.transform, 10, 10);
but it didn’t work.
I then scaled my 3D content in 3D program and removed scale(), that seemed to be the problem.
Andy
March 24th, 2012 at 6:19 am
I really appreciate the jiglib. It is ‘THE’ solution for fp11 games.
admin
March 24th, 2012 at 7:12 am
Thanks, can you make a issue on github we will look into it.