Jiglibflash updated for Away3D 4.0 beta

In: 1. Source

21 Mar 2012

Aloha,

I just updated jiglibflash for Away3D 4.0 Beta.

Also we moved from googlecode to Github.
The jiglibflash core and examples file you can find here:

jiglibflash-core-fp11 &
jiglibflash-examples-fp11

Have fun and if you make something interesting, give us a drop.

Cheers,
Ringo.
http://www.ringo.nl/en/

Don’t miss this one: Away3D 4.0 workshop announced at #BTplay (Cologne, Germany) more information at Training at BTplay.

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4 Responses to Jiglibflash updated for Away3D 4.0 beta

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Andreas

March 21st, 2012 at 4:22 pm

nice, did the same update today ;)
should´ve waited one more day i guess.

thanks anyway!

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fyodor

March 23rd, 2012 at 3:01 pm

nice, an app coming with this engine in a month or so!

btw, I think I discovered a bug:
first I make an Away3D object via .3ds Loader. I add it to stage and I also say myObject.scale(myFactor).
Then I say physics.createMesh(myObject, myObject.position, myObject.transform, 10, 10);
but it didn’t work.
I then scaled my 3D content in 3D program and removed scale(), that seemed to be the problem.

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Andy

March 24th, 2012 at 6:19 am

I really appreciate the jiglib. It is ‘THE’ solution for fp11 games.

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admin

March 24th, 2012 at 7:12 am

Thanks, can you make a issue on github we will look into it.

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JiglibFlash is a open source Actionscript 3D Physics Engine.

  • admin: Thanks, can you make a issue on github we will look into it. [...]
  • Andy: I really appreciate the jiglib. It is 'THE' solution for fp11 games. [...]
  • fyodor: nice, an app coming with this engine in a month or so! btw, I think I discovered a bug: first I [...]
  • Andreas: nice, did the same update today ;) should´ve waited one more day i guess. thanks anyway! [...]
  • Michael: Hi, I used Jiglib for a childrens fashion website. You can check it out here: www.laniel.dk [...]