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	<title>Comments on: 3d physics, rag-dolls, height-maps and Flash 10 support at jiglibflash</title>
	<atom:link href="http://www.jiglibflash.com/blog/2010/02/03/3d-physics-rag-dolls-height-maps-and-flash-10-support-at-jiglibflash/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jiglibflash.com/blog/2010/02/03/3d-physics-rag-dolls-height-maps-and-flash-10-support-at-jiglibflash/</link>
	<description>JiglibFlash 3D Physics Engine AS3</description>
	<lastBuildDate>Wed, 13 Jul 2011 08:16:04 +0000</lastBuildDate>
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		<title>By: Breakdance McFunkypants</title>
		<link>http://www.jiglibflash.com/blog/2010/02/03/3d-physics-rag-dolls-height-maps-and-flash-10-support-at-jiglibflash/comment-page-1/#comment-352</link>
		<dc:creator>Breakdance McFunkypants</dc:creator>
		<pubDate>Fri, 24 Dec 2010 20:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=155#comment-352</guid>
		<description>Merry Christmas!

Thanks to the terrain mesh bug fix, I used away3d to create a downhill toboggan ride: 

http://www.mcfunkypants.com/2010/snowboggan/ 

I&#039;m using a heightmap bitmap to generate a terrain mesh and Jiglib physics engine + the Flare particle system.  Written as a pure as3 project using the wonderful FlashDevelop.  Check it out!  Be sure to 
smash all the snowmen for extra points.  You can click the restart button on the top left if you get flipped over.  I would love to receive your comments.  Enjoy! =D 

Thanks again!

- Chris K aka McFunkypants 

P.S.  I warmly welcome you to connect with me on twitter: http://twitter.com/McFunkypants</description>
		<content:encoded><![CDATA[<p>Merry Christmas!</p>
<p>Thanks to the terrain mesh bug fix, I used away3d to create a downhill toboggan ride: </p>
<p><a href="http://www.mcfunkypants.com/2010/snowboggan/" rel="nofollow">http://www.mcfunkypants.com/2010/snowboggan/</a> </p>
<p>I&#8217;m using a heightmap bitmap to generate a terrain mesh and Jiglib physics engine + the Flare particle system.  Written as a pure as3 project using the wonderful FlashDevelop.  Check it out!  Be sure to<br />
smash all the snowmen for extra points.  You can click the restart button on the top left if you get flipped over.  I would love to receive your comments.  Enjoy! =D </p>
<p>Thanks again!</p>
<p>- Chris K aka McFunkypants </p>
<p>P.S.  I warmly welcome you to connect with me on twitter: <a href="http://twitter.com/McFunkypants" rel="nofollow">http://twitter.com/McFunkypants</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Breakdance McFunkypants</title>
		<link>http://www.jiglibflash.com/blog/2010/02/03/3d-physics-rag-dolls-height-maps-and-flash-10-support-at-jiglibflash/comment-page-1/#comment-333</link>
		<dc:creator>Breakdance McFunkypants</dc:creator>
		<pubDate>Thu, 16 Dec 2010 17:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=155#comment-333</guid>
		<description>THE BUG LISTED ABOVE HAS BEEN FIXED!

A huge thank you goes out to Muzerly for all his hard work.</description>
		<content:encoded><![CDATA[<p>THE BUG LISTED ABOVE HAS BEEN FIXED!</p>
<p>A huge thank you goes out to Muzerly for all his hard work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Breakdance McFunkypants</title>
		<link>http://www.jiglibflash.com/blog/2010/02/03/3d-physics-rag-dolls-height-maps-and-flash-10-support-at-jiglibflash/comment-page-1/#comment-331</link>
		<dc:creator>Breakdance McFunkypants</dc:creator>
		<pubDate>Wed, 15 Dec 2010 20:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=155#comment-331</guid>
		<description>Hello,

I love Jiglib, thank you so much for all your hard work.  Not sure how 
to get in touch with the team but the email was listed on the front 
page of your website is broken.  I&#039;ve discovered a bug in the terrain class for away3d meshes: the physics representation is rotated 90 degrees and mirrored compared to the away3d mesh.  The one  example file does not show this since the heightmap image is symmetrical, so the bug was never detected.  I&#039;ve been bashing my head against this for three days and sadly I&#039;m just not the coder you are so I thought I&#039;d send a desperate plea to you to ask that you check it out. 

Perhaps the solution will be super easy.  Something along the lines of 
the loop iterating pixels in the wrong order, or an xy coordinate is 
negative when it should be positive. 

To reproduce this bug, compile Away3DTerrainTest.as but use a heightmap image that isn&#039;t symmetrical - for example put a mountain in one corner.  Then run your compiled away3d flash file you will see the terrain is rendered correctly but the physics response acts as if the hill is invisibly situated on the opposite corner.  Gosh it sounds so easy to fix, and I spent several hours trying, but I have failed.  I suppose I could simply make two heightmaps, one to send to jiglib and the other mirrored and rotated in photoshop to use for the away3d mesh on screen.  But to do so I&#039;ll have to rip apart the physics.createTerrain class.

I figured that perhaps you are so much more intimately familiar with the engine that the fix will present itself to you in mere seconds.  I&#039;m 
being optimistic, but I figure, might as well try simply asking, right?

*YOU ROCK! * Thank you so very much.  Keep up the wonderful work and if I can help in any way let me know.

Kind regards,

Chris K - aka McFunkypants</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I love Jiglib, thank you so much for all your hard work.  Not sure how<br />
to get in touch with the team but the email was listed on the front<br />
page of your website is broken.  I&#8217;ve discovered a bug in the terrain class for away3d meshes: the physics representation is rotated 90 degrees and mirrored compared to the away3d mesh.  The one  example file does not show this since the heightmap image is symmetrical, so the bug was never detected.  I&#8217;ve been bashing my head against this for three days and sadly I&#8217;m just not the coder you are so I thought I&#8217;d send a desperate plea to you to ask that you check it out. </p>
<p>Perhaps the solution will be super easy.  Something along the lines of<br />
the loop iterating pixels in the wrong order, or an xy coordinate is<br />
negative when it should be positive. </p>
<p>To reproduce this bug, compile Away3DTerrainTest.as but use a heightmap image that isn&#8217;t symmetrical &#8211; for example put a mountain in one corner.  Then run your compiled away3d flash file you will see the terrain is rendered correctly but the physics response acts as if the hill is invisibly situated on the opposite corner.  Gosh it sounds so easy to fix, and I spent several hours trying, but I have failed.  I suppose I could simply make two heightmaps, one to send to jiglib and the other mirrored and rotated in photoshop to use for the away3d mesh on screen.  But to do so I&#8217;ll have to rip apart the physics.createTerrain class.</p>
<p>I figured that perhaps you are so much more intimately familiar with the engine that the fix will present itself to you in mere seconds.  I&#8217;m<br />
being optimistic, but I figure, might as well try simply asking, right?</p>
<p>*YOU ROCK! * Thank you so very much.  Keep up the wonderful work and if I can help in any way let me know.</p>
<p>Kind regards,</p>
<p>Chris K &#8211; aka McFunkypants</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ilya</title>
		<link>http://www.jiglibflash.com/blog/2010/02/03/3d-physics-rag-dolls-height-maps-and-flash-10-support-at-jiglibflash/comment-page-1/#comment-222</link>
		<dc:creator>Ilya</dc:creator>
		<pubDate>Thu, 01 Jul 2010 20:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=155#comment-222</guid>
		<description>Hi5!
I love your engine!! Thank too much.
When will be next release? Can i help you?
I LOVE JIGLIB =)</description>
		<content:encoded><![CDATA[<p>Hi5!<br />
I love your engine!! Thank too much.<br />
When will be next release? Can i help you?<br />
I LOVE JIGLIB =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: onebyoneblog &#187; Blog Archive &#187; Rockin and Rollin with the JiglibFlash Terrain</title>
		<link>http://www.jiglibflash.com/blog/2010/02/03/3d-physics-rag-dolls-height-maps-and-flash-10-support-at-jiglibflash/comment-page-1/#comment-204</link>
		<dc:creator>onebyoneblog &#187; Blog Archive &#187; Rockin and Rollin with the JiglibFlash Terrain</dc:creator>
		<pubDate>Tue, 16 Mar 2010 15:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=155#comment-204</guid>
		<description>[...] got the chance to play around with the new JiglibFlash height map terrain, today, and have to say I am very [...]</description>
		<content:encoded><![CDATA[<p>[...] got the chance to play around with the new JiglibFlash height map terrain, today, and have to say I am very [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan</title>
		<link>http://www.jiglibflash.com/blog/2010/02/03/3d-physics-rag-dolls-height-maps-and-flash-10-support-at-jiglibflash/comment-page-1/#comment-181</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 04 Feb 2010 01:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=155#comment-181</guid>
		<description>Awesome, thanks to everyone involved for your work!

Best, Dan</description>
		<content:encoded><![CDATA[<p>Awesome, thanks to everyone involved for your work!</p>
<p>Best, Dan</p>
]]></content:encoded>
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