In: General
3 Feb 2010Aloha,
Thanks to Katopz (hugs), we now have a fp10 version of JigLibFlash working and away3dlite support!
I laid some ´groundwork´ for working with height-maps and Muzer did a amazing job making it work with JigLibFlash. He also added rag-dolls using new hinge joints!
You can find the rag-dolls and height-map examples at muzer’s new homepage.
Also, I would like to thank Bartek and Devin for all the adjustments and speed improvements and much more.
JigLibFlash Needs Your Help!
Currently, we are looking for a person who could make proper documentation for jiglibflash.
If you are interested contact me: ringo at 3dsynergy dott com
You can find the updates in the regular SVN (see source tab).
If you build something add it in the comments we love to see what you can do with JigLibFlash!
Thanks to everyone in the community for all the hard work to make JigLibFlash even faster and more amazing.
Have fun…
JiglibFlash is a open source Actionscript 3D Physics Engine.
6 Responses to 3d physics, rag-dolls, height-maps and Flash 10 support at jiglibflash
Dan
February 4th, 2010 at 2:39 am
Awesome, thanks to everyone involved for your work!
Best, Dan
onebyoneblog » Blog Archive » Rockin and Rollin with the JiglibFlash Terrain
March 16th, 2010 at 4:28 pm
[...] got the chance to play around with the new JiglibFlash height map terrain, today, and have to say I am very [...]
Ilya
July 1st, 2010 at 9:08 pm
Hi5!
I love your engine!! Thank too much.
When will be next release? Can i help you?
I LOVE JIGLIB =)
Breakdance McFunkypants
December 15th, 2010 at 9:21 pm
Hello,
I love Jiglib, thank you so much for all your hard work. Not sure how
to get in touch with the team but the email was listed on the front
page of your website is broken. I’ve discovered a bug in the terrain class for away3d meshes: the physics representation is rotated 90 degrees and mirrored compared to the away3d mesh. The one example file does not show this since the heightmap image is symmetrical, so the bug was never detected. I’ve been bashing my head against this for three days and sadly I’m just not the coder you are so I thought I’d send a desperate plea to you to ask that you check it out.
Perhaps the solution will be super easy. Something along the lines of
the loop iterating pixels in the wrong order, or an xy coordinate is
negative when it should be positive.
To reproduce this bug, compile Away3DTerrainTest.as but use a heightmap image that isn’t symmetrical – for example put a mountain in one corner. Then run your compiled away3d flash file you will see the terrain is rendered correctly but the physics response acts as if the hill is invisibly situated on the opposite corner. Gosh it sounds so easy to fix, and I spent several hours trying, but I have failed. I suppose I could simply make two heightmaps, one to send to jiglib and the other mirrored and rotated in photoshop to use for the away3d mesh on screen. But to do so I’ll have to rip apart the physics.createTerrain class.
I figured that perhaps you are so much more intimately familiar with the engine that the fix will present itself to you in mere seconds. I’m
being optimistic, but I figure, might as well try simply asking, right?
*YOU ROCK! * Thank you so very much. Keep up the wonderful work and if I can help in any way let me know.
Kind regards,
Chris K – aka McFunkypants
Breakdance McFunkypants
December 16th, 2010 at 6:25 pm
THE BUG LISTED ABOVE HAS BEEN FIXED!
A huge thank you goes out to Muzerly for all his hard work.
Breakdance McFunkypants
December 24th, 2010 at 9:34 pm
Merry Christmas!
Thanks to the terrain mesh bug fix, I used away3d to create a downhill toboggan ride:
http://www.mcfunkypants.com/2010/snowboggan/
I’m using a heightmap bitmap to generate a terrain mesh and Jiglib physics engine + the Flare particle system. Written as a pure as3 project using the wonderful FlashDevelop. Check it out! Be sure to
smash all the snowmen for extra points. You can click the restart button on the top left if you get flipped over. I would love to receive your comments. Enjoy! =D
Thanks again!
- Chris K aka McFunkypants
P.S. I warmly welcome you to connect with me on twitter: http://twitter.com/McFunkypants