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	<title>Comments on: Jiglibflash now also supports Five3D</title>
	<atom:link href="http://www.jiglibflash.com/blog/2009/09/18/jiglibflash-now-also-supports-five3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jiglibflash.com/blog/2009/09/18/jiglibflash-now-also-supports-five3d/</link>
	<description>JiglibFlash 3D Physics Engine AS3</description>
	<lastBuildDate>Thu, 04 Feb 2010 01:39:05 +0000</lastBuildDate>
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		<title>By: Maran</title>
		<link>http://www.jiglibflash.com/blog/2009/09/18/jiglibflash-now-also-supports-five3d/comment-page-1/#comment-136</link>
		<dc:creator>Maran</dc:creator>
		<pubDate>Wed, 23 Sep 2009 13:23:05 +0000</pubDate>
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		<description>Hi! 
Does your engine support interaction between solid body (like a box) and a triangle mesh (terrain)?</description>
		<content:encoded><![CDATA[<p>Hi!<br />
Does your engine support interaction between solid body (like a box) and a triangle mesh (terrain)?</p>
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		<title>By: JigLibFlash Contributor &#8211; JigLibFlash Native FIVe3D Support &#124; AlmostLogical.com</title>
		<link>http://www.jiglibflash.com/blog/2009/09/18/jiglibflash-now-also-supports-five3d/comment-page-1/#comment-133</link>
		<dc:creator>JigLibFlash Contributor &#8211; JigLibFlash Native FIVe3D Support &#124; AlmostLogical.com</dc:creator>
		<pubDate>Tue, 22 Sep 2009 04:18:11 +0000</pubDate>
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		<description>[...] item of business was to add FIVe3D support into the library itself. You can read the brief article here. You will still have to download the additional FIVe3D files (including the FIVe3D cube) from this [...]</description>
		<content:encoded><![CDATA[<p>[...] item of business was to add FIVe3D support into the library itself. You can read the brief article here. You will still have to download the additional FIVe3D files (including the FIVe3D cube) from this [...]</p>
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