<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Jiglibflash now also supports Five3D</title>
	<atom:link href="http://www.jiglibflash.com/blog/2009/09/18/jiglibflash-now-also-supports-five3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jiglibflash.com/blog/2009/09/18/jiglibflash-now-also-supports-five3d/</link>
	<description>JiglibFlash 3D Physics Engine AS3</description>
	<lastBuildDate>Wed, 13 Jul 2011 08:16:04 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Flash AS3 and Five3D - a quick test &#124; wasted potential</title>
		<link>http://www.jiglibflash.com/blog/2009/09/18/jiglibflash-now-also-supports-five3d/comment-page-1/#comment-213</link>
		<dc:creator>Flash AS3 and Five3D - a quick test &#124; wasted potential</dc:creator>
		<pubDate>Fri, 21 May 2010 14:57:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=151#comment-213</guid>
		<description>[...] Info on integrating Five3D with Jiglib physics [...]</description>
		<content:encoded><![CDATA[<p>[...] Info on integrating Five3D with Jiglib physics [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maran</title>
		<link>http://www.jiglibflash.com/blog/2009/09/18/jiglibflash-now-also-supports-five3d/comment-page-1/#comment-136</link>
		<dc:creator>Maran</dc:creator>
		<pubDate>Wed, 23 Sep 2009 13:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=151#comment-136</guid>
		<description>Hi! 
Does your engine support interaction between solid body (like a box) and a triangle mesh (terrain)?</description>
		<content:encoded><![CDATA[<p>Hi!<br />
Does your engine support interaction between solid body (like a box) and a triangle mesh (terrain)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JigLibFlash Contributor &#8211; JigLibFlash Native FIVe3D Support &#124; AlmostLogical.com</title>
		<link>http://www.jiglibflash.com/blog/2009/09/18/jiglibflash-now-also-supports-five3d/comment-page-1/#comment-133</link>
		<dc:creator>JigLibFlash Contributor &#8211; JigLibFlash Native FIVe3D Support &#124; AlmostLogical.com</dc:creator>
		<pubDate>Tue, 22 Sep 2009 04:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.jiglibflash.com/blog/?p=151#comment-133</guid>
		<description>[...] item of business was to add FIVe3D support into the library itself. You can read the brief article here. You will still have to download the additional FIVe3D files (including the FIVe3D cube) from this [...]</description>
		<content:encoded><![CDATA[<p>[...] item of business was to add FIVe3D support into the library itself. You can read the brief article here. You will still have to download the additional FIVe3D files (including the FIVe3D cube) from this [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

