Jiglibflash now also supports Five3D

In: 1. Source

18 Sep 2009

FIVe3D support for JigLibFlash has now been added to the JigLibFlash SVN library.

FIVe3D is an easy to use vector-based 3D library. It can be download from http://five3d.mathieu-badimon.com/.
This plugin has support for both cubes and planes.
The additional required support files needed for FIVe3D including a FIVe3D Cube class can be download from here. In the near future these files might get integrated in the FIVe3D package.

Recently Devin Reimer from AlmostLogical has joined the Jiglibflash team, and he is the one who made this all possible. Welcome Devin!

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3 Responses to Jiglibflash now also supports Five3D

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JigLibFlash Contributor – JigLibFlash Native FIVe3D Support | AlmostLogical.com

September 22nd, 2009 at 5:18 am

[...] item of business was to add FIVe3D support into the library itself. You can read the brief article here. You will still have to download the additional FIVe3D files (including the FIVe3D cube) from this [...]

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Maran

September 23rd, 2009 at 2:23 pm

Hi!
Does your engine support interaction between solid body (like a box) and a triangle mesh (terrain)?

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Flash AS3 and Five3D - a quick test | wasted potential

May 21st, 2010 at 3:57 pm

[...] Info on integrating Five3D with Jiglib physics [...]

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JiglibFlash is a open source Actionscript 3D Physics Engine.

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