In: 1. Source
13 May 2009
JigLibFlash, PaperVision3D, Flash and Flex are among a wide variety of web dev tools, 3D Synergy is using to develop some wild new projects. Formed by members of our very own JigLibFlash team, things look to be off to a very strong start.
“There is an insatiable thirst for more and more engaging experiences on the web. Our culture is trained to quickly dive into something new, but just as quickly move onto the next “big” thing. Whether it’s a new device, a killer new band or in this case a new visual experience.” says Richard Mattka, one 3D Synergy’s co-founders. “We are trying to push the boundaries and find new ways to express ideas visually within the limitations of web browser delivery.”
3D Synergy, is an new alliance of seasoned developers from around the world. By combining talents in 3D engines, Flash, Flex, 2D and 3D physics, and a wide range of programming languages they are able to produce a unique synergy of art and science.
“Clients continue to ask for 3D games, interactive galleries, realistic presentations, virtual tours, you name it. We do our best to not just deliver that solution, but to stay out on the edge finding even better ways to create that solution. Often we are trying to create possibilities for the web, before the market exists for them.” explains Ringo Blanken.
To check out the latest work by 3D Synergy, visit www.3dsynergy.com. Their impressive portfolio features a number of exciting projects, working with some of the most distinguished agencies and brands on the planet. Their lab also features eye-pooping 3D experiments and some interesting game concepts.
JiglibFlash is a open source Actionscript 3D Physics Engine.
2 Responses to Announcing 3D Synergy, New Developer Team
Olivier henny
August 17th, 2010 at 4:07 pm
Congratz guys!
Gyan
September 3rd, 2010 at 8:47 am
Querry about Jiglib. plz help
I am getting Rigidbody.id,
based on it I am setting up my level, when level finished and I removed all rigidBody using physics.removeBody(RigidBody).
and set next level. but how can i reset rigidbody.id ?
eg. in 1st level there is 4 body. so when i go to 2nd level I should id from 0 but it giving me 5, 6 so on ?
or can i set custom property in RigidBody as we does for Movieclip.