Archive for April, 2009

Aloha,
For JiglibFlash starters with Papervision 3D, see: Tutorial JigLibFlash – How to create basic physics 3d scene done by Miguel.
A other tutorial can be found here JigLibFlash + Papervision3d : Quick run-through done by Reyco.
*update* Sandy 3D tutorial
If you want to make a tutorial and get it published contact me, allready thanks.

Good news! The API docs and a SWC file for JigLibFlash are now available.
API Docs
To browse the docs follow this link http://www.jiglibflash.com/docs/. The code contains very few comments for the moment, but it’s still very useful to get an overview of all the classes that are part of JigLibFlash. The docs will be updated [...]

Hi all:
There have been a few edits and additions made to the library lately:
 
Radians vs Degrees 
One major change is how rotation is handled. We made a few changes to the RigidBody class and the JConfig class. You as a developer now have the option to use either degrees or radians to set and get RigidBody [...]

Aloha,
The 3D physics engine jiglibflash is updated and now has support for Away 3d, Papervision 3d and Sandy 3d  (thanks Thomas). If other engines would like their plug-in code included, please let me know. Lots of changes have been made which required revising the API. Please be sure to update to the most recent revision. [...]


About this blog

JiglibFlash is a open source Actionscript 3D Physics Engine.

  • admin: Thanks, can you make a issue on github we will look into it. [...]
  • Andy: I really appreciate the jiglib. It is 'THE' solution for fp11 games. [...]
  • fyodor: nice, an app coming with this engine in a month or so! btw, I think I discovered a bug: first I [...]
  • Andreas: nice, did the same update today ;) should´ve waited one more day i guess. thanks anyway! [...]
  • Michael: Hi, I used Jiglib for a childrens fashion website. You can check it out here: www.laniel.dk [...]