Jiglibflash 3D physics engine status update – demo for the Soccerball contest

In: Demo

3 Feb 2009

We now have a group of people (9 team members), trying to dedicate some of their free time to improve jiglibflash.

What we will do first is re-architect the whole package so it’s easier to use with the other 3d engines and rewrite the code to more logical AS3 syntax. When that’s settled we will add new features (we are allready working on some car physics) like a heightmap, skeletons, etc. How long it will take is hard to say since we are all busy with our daily lifes and business, but we will do our best.

Here is a demo  i made for the Soccerball contest, organized by Jim Foley at Mad Vertices ‘”Another one bites the dust”:
Soccerball Contest

You can find the other entries and source code here.

If you made a small demo/game with jiglibflash send me (speedok at gmail dot com) the url, i’ll make a post once we have collected enough examples. Thanks in advance.

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1 Response to Jiglibflash 3D physics engine status update – demo for the Soccerball contest

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christhebliss

March 27th, 2009 at 10:51 am

nice, it’s a fun game and runs really smooth.

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JiglibFlash is a open source Actionscript 3D Physics Engine.