JiglibFlash is a open source Actionscript 3D Physics Engine. It’s ported by muzerly from the c++ open source physics engine jiglib and uses a part of jiglibX. The SVN source of JiglibFlash can be found here.
The current state of the library is in early alpha and there is no documentation nor tutorials yet. First we will work on some extra ‘features’, like a heightmap and car physics.
The current JiglibFlash demo (click in the screen and use arrow keys and the space bar to ‘jump’) uses PaperVision 3D as render engine. However we will do some architecture changes so that it will work on every 3D open source render engine out there.
The good news is that it’s already available for other 3d physics engines then PaperVision 3D, see Sandy 3D example and Away 3D example. Thanks for that guys!
Since we all have full time+ jobs it’s hard to tell how fast we will advance but we (muzerly mostly atm
) do our best.
We are also looking for people to join the project team, so if you have some spare time contact me that would be great.
You can reach us at the irc server freenode at channel #jiglibflash or mail me at speedok at gmail dott com.
“One day, one day, full GPU support?”


